RPG Superstar Final Round Voting To End Tuesday At Noon

Have you voted yet? The RPG Superstar entries are in, the adventure proposals posted, and the last chance to vote is tonight and tomorrow morning, because voting for the contest ends at noon pacific time, tomorrow, February 19th. I know, the proposals are intimidating. This isn't reading a bunch of short magic item entries, these are full blown adventure proposals. The pool of contestants has been narrowed down from over 800 to a mere four, so I hope these freelancer hopefuls have your attention by now.
Just in case they don't, and because I know some of you may be sick of my regular posts on this subject, I've put my comments behind the cut.
Christine Schneider delivers probably the best final proposal in her adventure, Clash of the Kingslayers. Not idea-wise, mind you, but in terms of fulfilling the task - a proposal for a 32 page adventure. I'm still a bit torn by the absolute madness of the living monastery (as Wolfgang has observed, this contest seems to have brought out a whole lot of gonzo ideas), but the dwarven valkyries make for an intriguing element, the hook and text were intriguing and I wanted to read more. The proposal itself was very specific - a little too specific for a proposal, but overall excellent... and very possible, I think, in the 32 page guideline.
Clinton Boomer... oh, how I want to vote for you boomer. Not only did you have the balls to do the whole Hennett thing in your Player's Handbook PSAs on YouTube (in leather no less... and of course now I can't find that link), but your ideas for your adventure, Tomb of the Titan (kinda bland name, btw, what's with that?) are epic. That said, between framing the party and a chase the PCs can't win, I see a lot of railroading in this proposal. And it's simply way too big for the 32 pages. To make it fit in the proscribed page count would take ... well, frankly I don't think it can be done without destroying the adventure. I could be wrong though.
Jason Nelson's adventure, Cliffs of Shattered Glass, reminded poignantly of the Deserts of Desolation series. Glass cliffs, genies, a fair bit of intrigue... but maybe too much. Intrigue in adventures is rather prone to fall apart. The ghost bulette was cool, though, and the idea of Mephistopheles as a power behind the throne sorta caught me too.
As for Rob McCreary - Twilight of the Phoenix is a good solid name for an adventure, and clearly there's a desire to see more of Osirion, the Egyptian themed realm in Paizo's Golarion setting. What I really liked here was the hook... there's little to move heroes more than a natural disaster, and the sun not reappearing after an eclipse? That spells adventure and sucks me in. That said, this one was also a bit too ambitious... it would probably need to be cut, significantly cut, to fit in the prescribed length.
For me? All the entries were excellent, but it's between Boomer and Christine... and I still haven't decided.





