Hunter: The Vigil Reveals Its Influences

Hunter: The Reckoning wasn't... a well-liked game, let's say. It's certainly the black sheep of the old World of Darkness family (more so even than Changeling: the Dreaming, I'd argue, because Changeling had the advantage of being, well, really good).
With the announcement of Hunter: the Vigil, many are intrigued to see whether White Wolf can make up for the previous incarnation of the game. Yet my group was a bit iconoclastic from the beginning, since we really enjoyed Hunter: the Reckoning and probably played it more than any other old World of Darkness game since it allowed us to, better than any other, recreate the feel of some of our favourite movies and video games. This is why it pleases me that White Wolf has just published an article detailing the inspirations from all kinds of media for their new Hunter game, and another article concerning the themes and moods they're trying to aim for--much more mystery-focused than before, which again I'm happy with because by far the best Hunter session I ever had was at 3:00 a.m. in my friends house, trying to decipher a bizarre coded note left in-game by a suspected vampire in the basement of a seemingly abandoned church. Good stuff.
The inspirations in question? They range from books like the Mothman Prophecies and It to comics like Hellblazer and The Walking Dead to films like Frailty, National Treasure and Children of Men to TV shows like Torchwood and Supernatural to video games like Alone in the Dark, Silent Hill, Half Life 1&2, Jericho and Undying. I'd say they're off to a pretty good start!






What, no Buffy reference? Or From Dusk 'Til Dawn? Or Anita Blake (well, minus the lycanthropic dirty deeds, that was just wrong on so many levels)? When I played Hunter the Reckoning I always pictured my characters as hybrid Anita Blake/BtVS creations.