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« Game Of The Week: Dungeons & Dragons 4th Edition | Main | Ancient Roman D20, Only $17925! »

What D&D 4E Could Teach Video Game Designers

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Gamasutra has just posted a really interesting 7-page article which takes the oft-complained about idea of D&D 4E borrowing from video games (MMORPGs in particular) and turns it around by considering what video games in the future could learn from the new edition of Dungeons & Dragons.

As mentioned, video games have been taking ideas from tabletop RPGs for years--there's no reason why that idea flow should stop. Yet any sign of a backwash seems to be seen as universally disgusting as its namesake. Some have pointed out that every edition of D&D takes the best mechanics of the games around them in that generation and makes them better (2E and the crazy-tables-flavour that was so popular in the 80s, for example)--is it only natural that D&D 4E seems to be partly inspired by MMORPGs, the most popular version of RPG right now (and, for that matter, ever)?

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