Game Of The Week: Wizard's Gambit

Greetings! I am happy to say my medical crap is now (finally) behind me so that I can start posting again. I want to start with a return to Game Of The Week, which lately has been more of a game of the month. My apologies. So on to it!
This week's Game of the Week is Wizard's Gambit. I discovered this game at GenCon Indy thanks to a good friend who recommended that I stop by the Gryphon Forge booth. I hadn't heard of this company before, frankly, and I had my doubts, but I found that the game play was pretty cool. Also, I'm all for some good non-collectible card games, since not all of us can afford to pump the regular funds into a game like that (yeah, I'm a recovering Magic: The Gathering addict).
Check behind the break for some more information on the game from the Gryphon Forge website.
One thousand years have passed since The Fallen retreated from Hyrathia during the final days of the War of Legends. From where they came and to where they fled no one knows, and 'why?' remains the greatest mystery. It has been many years since the Convocation of Wizards convened; the petty wars of the kingdoms not warranting the interference of the wizard council. Many years since greater peace ended the need for a war mage - a Grand Siege Magus - to lead the wizards of Hyrathia into battle.
But now the ancient enemy has returned, bringing war back to all of the kingdoms. Wizards from across the land have been summoned to the Convocation, held at High Emerath, stronghold of the mages. There they gather to take part in an ancient rite, known as the Gambit, where the victor becomes the next war mage. Only those wizards with the highest skill in Spells, Incantations, and knowledge of the rare Magical Components can hope to claim the honor of being the war mage. Only one can win the title of Grand Siege Magus!






So... What's the gameplay like?
You play material components during your turn in an effort to claim spells from the common pool.
There's enough strategy involved to make the play interesting, as only the final ingredient in the spell allows you to claim it.
The gambit and the timing of playing it are also strategic elements.
Game play seemed pretty fast to me, though it was a demo and it may get bogged down if you have more players.
I really like "ingredient" based games... in fact there's another older one that I might feature next week, so I'll admit, I was predisposed to like the game. Hope that gives you an idea. How gameplay works is a little subjective at the best of times.
Yeah, that's definitely helpful. That sounds pretty interesting. I do have an odd affinity for games that involve using/spending things at the right time, so that sounds right up my alley! Thanks, I may look into this!